Conference Topics

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Conference Topics

CGCO is organized to generally accept papers related to video games, and specifically the preference is given (but not limited) to the following topics:

  • Technical:
    • Adversarial search
    • Affective modeling
    • AI in education
    • Applications of game theory
    • Augmented/virtual/mixed reality
    • Character development and narrative
    • CI/AI-based game design
    • CI/AI for virtual cinematography
    • Development process modeling
    • Dynamic difficulty adjustment
    • Emotion recognition in game-play
    • Game data mining
    • ​​​​​​​General game playing
    • Intelligent interactive narrative
    • Machine-learning in games
    • Multi-agent and multi-strategy learning
    • Online games
    • Optimization in technical art
    • Player experience
    • Player/opponent modeling
    • Procedural content generation
    • Serious games
    • Simulation-based games
  • Humanities:
    • Business, economy, and entrepreneurship
    • Emotion and excitation modeling
    • Gamification
    • Game-based learning
    • Intellectual property and copyright
    • Marketing and intelligent advertisement
    • Media literacy
    • Philosophical approaches
    • Psychological analysis
    • Psychotherapy and mental health improvement
    • Serious games
  • Art:
    • Aesthetic and artistic analysis
    • Artifacts and art with purpose
    • Audio art
    • Interactive art
    • Sound design
    • New media technologies
    • User experience
    • User interface
    • Narration

and other topics related to humanities, technics, and art in video games.​​​​​​​

 

Special Focus

Special focus of CGCO'19 will be on "Cognitive Rehabilitation and Video Games". More focus will be given to the research works related to this new and practical subject.