جزییات خبر

عنوان دکتر سوفی روشه (Sophie Roche) سخنران کلیدی کنفرانس شد
تاریخ درج پنج شنبه ٦ دی ١٣٩٧

متن خبر

دکتر سوفی روشه​​​​​​​ (Sophie Roche) از دانشگاه Heidelberg کشور آلمان، سخنران کلیدی چهارمین کنفرانس بازی های رایانه ای در دانشگاه کاشان شد. وی استاد مردم شناسی اسلامی در دانشگاه Goethe فرانکفورت بوده است. دکتر روشه همچنین از سال 2013 تا 2017 مدیر یک گروه پژوهشی در دانشگاه Heidelberg بوده است. دکتر روشه در موسسه Max Planck در رشته مردم شناسی اسلامی کار کرده و دکتری خود را در سال 2010 از دانشگاه Martin-Luther دریافت کرده است.

اطلاعات بیشتر در مورد سوابق دکتر روشه از اینجا قابل دسترسی است.

دکتر روشه یکی از سخنرانان کلیدی چهارمین کنفرانس بازی های رایانه ای در دانشگاه کاشان خواهد بود. اطلاعات سخنرانی وی در ادامه آمده است:

عنوان:

Experiencing Climate Change: Raising awareness for climate change through computer games

چکیده:

Climate change and related disasters pose serious risks to societies worldwide. Environmental change has become a major driver of migration with the number of climate refugees exceeding the number of refugees displaced by war or persecution. However, much of the discussion about climate change is kept abstract and detached from our daily behavior. Threatening scenarios and abstract discussions are responsible for a certain disinterest in the topic and resulting apathy among youth and other social groups. At the same time, movies of the Hollywood genre “nature fights back” propagate horror scenarios, which deem any meaningful preparation unnecessary. Finally, the range of possible actions at an everyday level is so broad that many young people feel discouraged to start changing their attitude as well as overwhelmed in the face of the tremendous challenges.

Against this background, the team suggests tackling climate change and environmental disasters from a different angle by adopting an action­oriented approach, which grants the ability to act on a micro­level and receive direct feedback. This change of perception provides a basis for using climate change and disasters as central drivers for social and individual transformation. This can be achieved through the explorative ways of computer gaming. Through this medium, players are capable of directly engaging with and actively interfering in the course of events. Through feedback loops, players will be motivated to follow a constructive path in shaping a sustainable (virtual) future. They will experience the interference or individual actions to have a positive outcome or, if destructive, a negative short­lived outcome. Moreover, the use of shorter feedback loops as compared to realistic time­scales exploits the potential of conveying crucial and often abstract relations between cause and effect, as well as interdependencies between human and natural systems. Using existing scenarios but through time­lapse the team and developers will find ways to turn disasters into a field of experience and offer possibilities to build up alternative lives.​​​​​​​